About Me
I am an XR developer who spends much of their time tinkering with game engines and VR headsets. I pioneered a workflow for incorporating VR into the design process at Formation Design Group as the tech was just emerging in 2017. Since then, VR and AR (XR - extended reality) has become a staple tool at Formation, allowing clients to create immersive, interactive virtual prototypes at a fraction of the cost of a physically constructed prototype. I'm proud of the work I do in the industry applications of XR, but I am also an avid generalist with a broad range of interests. I enjoy making video games, tinkering with machine learning, developing websites, and finding the overlooked connections between seemingly unrelated things.